import java.awt.*; import java.util.ArrayList; public class Snake { // instance variables - replace the example below with your own private int x, y, size, dir; private ArrayList body; /** * Constructor for objects of class Snake */ public Snake(int x, int y, int size) { // initialise instance variables this.x = x; this.y = y; this.size = size; dir = Turn.EAST; body = new ArrayList(); for (int i=1; i<=13;i++) { body.add(new Segment(x-i*size,y, size, dir)); } } public void draw(Graphics g) { g.setColor(Color.GREEN); g.fillOval(x, y, size,size); for (Segment s:body) { s.draw(g); } } public void move() { if (x<-size || x>1200 || y<-size || y>2000) return; if (dir==Turn.NORTH) y--; else if (dir==Turn.SOUTH) y++; else if (dir==Turn.EAST) x++; else if (dir==Turn.WEST) x--; for(Segment s:body) { s.move(); } } public void changeDirection(int d) { dir = d; for(Segment s:body) { s.addTurn(x, y, dir); } } }