AP Comp Sci A Homework - Block C

Next school day is Day 2

Generated Sunday, August 31, 2025 at 12:24 pm.
When is the AP Exam?
Runestone Academy My Knight Portal APCS Wiki Mathorama School Calendar Bell Schedule Socrative.com CodingBat codeHS Sandbox IDE Karel Google Classroom myAP Classroom APCS Podcast Videos login
Class Date Schedule Topic Page Exercises Links
1Wednesday, Aug 20 Day X X Brn/GldFor First Time Coders:
  • LearnJavaOnline.org (try the first 7 tutorials: “Hello, World!”, “Variables and Types”, “Conditionals”, “Arrays”, “Loops”, “Functions”, and “Objects”)
  • Solo Learn
  • If you don't go Pro, it is Free. Join the Java Course (not Javascript-that is different)
  • Coding Room Join Code is C-UHAm3Tj
Video Links
  1. Installing BlueJ Video
  2. Computer Methodology (5:48-7:41)
Download Links
  1. Download Chapter 1
  2. Download Java Methods Student Files
  3. Download BlueJ (v3.17 or v5.03)
  4. Download Java JDK
  5. Download Java JRE
  6. Download Eclipse (2024-06 IDE for Java Developers)
   
  1. Roll/Prayer/Welcome
  2. Counting on one finger (Binary on a Raspberry PI with LEDs)
  3. Log-in to Runestone Change your Password, find the CSAwesome2 Textbook and Assignments (Under your icon there is a pop-up menu
  4. Hello World without an IDE (Video)
  5. BlueJ, Eclipse as different IDE's (Integrated Development Environment)

HW

  • Watch Learn Java in 14 min
  • Install BlueJ and Eclipse on your home computer (Sorry, your chromebook is ok for online stuff, but not big and powerful to compile code)
    1. Syllabus
    2. Learn Java in 14 min
    3. www.learnjavaonline.org
    4. Hello World without an IDE
    5. https://www.tutorialspoint.com/java/index.htm
    6. Installing Eclipse on Windows or a Mac(12 min)
    7. www.learnjavaonline.org
    8. Guess My Rule
    9. Eclipse instructions
    10. mathorama.com/karel has slides and files
    2Thursday, Aug 21 Day 1 - BrownIn class
    1. Sign in to AP Classroom
    2. Pair Programming: Pick who is driver first
    3. Runestone Section 1.1 to 1.2
    for HW
    1. Finish classwork (Runestone 1.1-1.2)
    2. Runestone Section 1.3
    3Monday, Aug 25 Day 3 - BrownIn class
    1. Runestone Section 1.4 to 1.5
    for HW
    1. Finish classwork (Runestone 1.4-1.5)
    2. AP Classroom: Unit 1 A Topic Questions
    In class
    1. Sign in to AP Classroom
    2. Pair Programming: Pick who is driver first
    4Wednesday, Aug 27 Day 5 M BrownIn class
    1. Questions on Runestone 1.4-1.6)
    2. Unit 1A quiz (up to Runestone 1.4)
    3. Runestone Section 1.7
    4. Sign in to AP Classroom Progress Check
    for HW
    1. Runestone Section 1.8
    2. Study for Unit 1A Test (Sections 1.4-6)
    1. Sign in to AP Classroom Progress Check
    2. Pair Programming: Pick who is driver first
    5Friday, Aug 29 Day 1 F BrownIn class:
    1. Quiz like the Sample Quiz from class 4 (Bring your Person class to help!)
    2. Adding a Library to your IDE with a ".jar" file
    3. Lab: Make a Picture with a APLU Turtle using jturtle-0.1.1.jar Added to your library.
    4. Dot class, tested with ClickDot class.
    for HW:
    1. Download studentfiles.zip and unzip to see the starter code, answers to odd questions, and the EasyClasses.jar file from Skylit.com
    2. Install the EasyClasses.jar files to your IDEs on your home computer. See details here
    3. Start Reading Ch 3
    Lab Scoring:
    1. Adds the jturtle-0.1.1.jar library in either BlueJ or Eclipse
    2. Your name as @author in a comment
    3. The date as @version in a comment
    4. Makes a Turtle that is visible
    5. Draws a shape
    6. Fills the shape with a color
    7. Autographs their work with a label
    8. (8th point: Has more than one shape with an additional Turtle instance
    9. (9th or 10th point: Has unique and creative work of art
    6Wednesday, Sep 03 Day 3 - BrownIn class:
    1. DQ1 Returned (if you scored under 8, you may have a redo to bring it up to 8/10 max)
    2. Litvin Ch 3 slides
    3. Morning.java (found in StudentFiles > Ch03 > Exercises). Make a Project, THEN drop roost.wav in folder from Finder)
    4. MovingDisk.java (found in StudentFiles > Ch03 > Syntax)
    HW:
    1. Ch 3 page 61 #1, 2, 3b, 4-8,10. The Student Files has the needed starter code as well as the answers to the checked exercises in the book
    2. Finish Lab: TurtleGraphics with a APLU Turtle using jturtle-0.1.1.jar Added to your library. See the "Turtle" Topic in the the MyKnight Portal for helpful links.
    3. Start Reading Chapter 4
    61 1, 2, 3(b), 4, 5, 6, 7, 8, 10download StudentFilesfrom the Textbook website
    Labs
    7Friday, Sep 05 Day 5 F BrownIn class:
    1. Warm up at AP Classroom Class 7 Sampler
    2. Ch 3 Q and A (socrative.com)
    3. Intro to Litvin Ch 4: "OOP" -
    4. Class vs Object (page 71)
    5. Lab 4.2 (page 68 Code in Ch04 folder of StudentFiles)
    6. Chapter 4 (slides)
    HW:
    1. Litvin Ch 4 exercises 1, 2, 3b, 4, (7) (please upload or type work directly into Blackbaud. No Google submissions)
    90-921, 2, 3b, 4, (7)download the Student Files for the book from the Textbook website
    8Tuesday, Sep 09 Day 1 - BrownIn class:
    1. Ch 4 Q and A (socrative.com)
    2. Lab 4.6 "Balloons of All Types" (p. 85) StudentFiles)

      Class of 2024 Fancy Balloons

    for Homework:
    • Runestone: CSAwesome Assignment "Subclasses"
    • Litvin exerciseses on page 92: # 8, 10, 11, 12
    • Start Reading Chapter 5
    928, 10, 11, 12Helpful Video Links (Assigned in AP Classroom so you find them, but not graded)
    1. Objects: Instances of classes
    2. Constructors
    3. Putting Strings together
    9Thursday, Sep 11 Day 3 - BrownLitvin 5: Data Types, Variables, and Arithmatic
    In Class
    1. Warm Up: String Methods: Pirate Translator (Talk Like a Pirate Day)
    2. TurtleGraphics 2024 and Fancy Balloons 2024 "Show and Tell"
    3. Quiz on Turtles, and Litvin Chapters 3 and 4
    4. Ch 5: Data Types, Variables and Arithmetic (slides)
    5. Lab 5.11 Pie Chart (Litvin p.119)
    For HW:
    1. Watch 2 Unit 1.2 Unit Videos in AP Classroom
    2. Do p 125 exercises # 1, 2, 4, 5, 6
    3. Start on Runestone: CSAwsome: Data types, Variables, and Arithmetic
    1251, 2, 4, 5, 6Helpful Video Links (Assigned in AP Classroom so you find them, but not graded)

    1. Using the Math class
    2. Using the QRG with the Math class
    3. Using the Math.random() method
    4. Variable and Data Types Video 1 (7 min)
    5. Variable and Data Types Video2 (7 min)
    6. Casting & Ranges Video 1 (9 min)
    7. Casting & Ranges Video 1 (8 min)
    10Monday, Sep 15 Day 5 - BrownIn Class:
    1. Demo with BlueJ's Code Pad (Cmd-E) to explore data types
    2. Finish Poll Lab Steps 5, 6, and 7 Litvin page 120
    3. Test on Turtles, Chapter 3 and Chapter 4 (60 min)
    For HW:
    1. If you haven't already, upload our completed PollDisplayPanel.java file to Litvin Lab 5-11
    2. Complete Runestone: CSAwsome: Data types, Variables, and Arithmetic
    3. Litvin page 126: 7, 8 and 9
    1267,8, and 9Helpful Video Links for Chapter 5 (Assigned in AP Classroom so you find them, but not graded)

    1. Using the Math class
    2. Using the QRG with the Math class
    3. Using the Math.random() method
    4. Variable and Data Types Video 1 (7 min)
    5. Variable and Data Types Video2 (7 min)
    6. Casting & Ranges Video 1 (9 min)
    7. Casting & Ranges Video 1 (8 min)
    11Wednesday, Sep 17 Day 1 - BrownIn class:
    1. Ch 5 Q&A (Socrative.com
    for HW:(No need to turn in anything to blackbaud, your AP Classroom is on the cloud) For HW:
    1. Do Ch 5 p.126 exercises # 10, 12, 13 (optional: 18, 19)
    126-710, 12, 13, (optional: 18, 19)
    1. AP Java Quick Reference Guide

    2. https://codingbat.com/java
    3. Writing classes Practice
    4. Primitive data Types Unit 1 lecture by Adam Cannon of Columbia U
    12Friday, Sep 19 Day 3 F BrownIn class:
    1. Test on Chapter 5.

      You may use a printed copy of the AP Java Quick Reference Guide during the test.

    2. Qtr 1 Study Guide
    3. Qtr 1 Practice @apclassroom.collegeboard.org
    4. https://codingbat.com/java
    5. Writing classes Practice
    for HW:
    1. AP Java Quick Reference Guide
    2. One to Ten Game
    3. Qtr 1 Study Guide
    4. https://codingbat.com/java
    5. Primitive data Types Unit 1 lecture by Adam Cannon of Columbia U
    13Tuesday, Sep 23 Day 5 - BrownFor underclassmen (Kairos) Kairos 112 Sept 24-27, 2024
    1. Estimate Pi
    2. Adding Drill
    3. Complete One-ToTen Lab

    4. Coding Bat Practice
    1. Nim Game Video
      Starter Code

    2. "One to Ten Game"

    3. AP Java Quick Reference Guide

    4. Number Cube

    5. Adding Drill

    6. Estimate π with darts
    14Thursday, Sep 25 Day 1 F BrownQtr 1 Review
    1. AP Comp Sci Quick Reference
    2. College Board Penalty Points
    3. Qtr 1 Study Guide
    18Wednesday, Oct 08 Day 3 - BrownQtr 1 Review
    1. AP Comp Sci Quick Reference
    2. College Board Penalty Points
    3. Qtr 1 Study Guide
    20Tuesday, Oct 14 Day X X Brn/Gld
    Qtr 1 Exam Room 405 (90 min)
    1. Turtle API
    2. AP Comp Sci Quick Reference
    3. College Board Penalty Points
    4. Qtr 1 Study Guide
    5. After the Exam, start Reading Chapter 6
    1. Primitive data Types Unit 1 lecture by Adam Cannon of Columbia U

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