ascii_art
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Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
ascii_art [2023/03/25 12:20] – [Step 2. Load your image’s pixel data into a 2-dimensional array] frchris | ascii_art [2023/03/25 14:10] – [Step 2. Load your image’s pixel data into a 2-dimensional array] frchris | ||
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import java.io.IOException; | import java.io.IOException; | ||
import javax.imageio.ImageIO; | import javax.imageio.ImageIO; | ||
- | import java.awt.*; | ||
- | import java.awt.geom.AffineTransform; | ||
- | import javax.swing.JFrame; | ||
- | import javax.swing.JPanel; | ||
- | import javax.swing.JLabel; | ||
- | import javax.swing.ImageIcon; | ||
public class Step1 | public class Step1 | ||
Line 132: | Line 126: | ||
try | try | ||
{ | { | ||
- | // the line that reads the image file | ||
this.fileName = fileName; | this.fileName = fileName; | ||
image = ImageIO.read(new File(fileName)); | image = ImageIO.read(new File(fileName)); | ||
Line 191: | Line 184: | ||
} | } | ||
</ | </ | ||
+ | You can see what your new 2D Array of Color looks like with | ||
+ | |||
==== Step 3. Convert the RGB tuples of your pixels into single brightness numbers | ==== Step 3. Convert the RGB tuples of your pixels into single brightness numbers | ||
==== Step 4. Convert brightness numbers to ASCII characters | ==== Step 4. Convert brightness numbers to ASCII characters |
ascii_art.txt · Last modified: 2023/03/27 10:46 by frchris