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ascii_art [2023/03/25 14:10] – [Step 2. Load your image’s pixel data into a 2-dimensional array] frchrisascii_art [2023/03/25 14:21] – [Step 2. Load your image’s pixel data into a 2-dimensional array] frchris
Line 158: Line 158:
   private BufferedImage image;   private BufferedImage image;
   private String fileName;   private String fileName;
 +  private int width,height;
 +  private int[] rgb; // for 8bit RGB packed in an int array
 +  private Color[][] px; 
   public Step2(String fileName)   public Step2(String fileName)
   {   {
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       image = ImageIO.read(new File(fileName));       image = ImageIO.read(new File(fileName));
       System.out.println(fileName + " read ");       System.out.println(fileName + " read ");
-     +      width = image.getWidth(); 
-      System.out.println("Demensions of " + fileName + ": "); +      height = image.getHeight(); 
-      // Print the width and height of the image using a BufferedImage method.  +      System.out.println("Demensions of " + fileName + ": " + width + " by " + height); 
 +      rgb = image.getRGB(0,0, width, height, null, 0, width); 
 +      System.out.println(rgb.length); 
 +      // rgb is a 1D array, with the rows listed one after the other. 
 +      ///to convert to a 2D array use something like this: 
 +      // grid (x,y) = rgb[ y*width + x]; 
 +      // Make a new 2D array of color name px, and fill it from the  1D rgb array 
 +      // for example, px[0][0] = new Color ( rgb[0] ); 
 +      
            
     }      } 
Line 176: Line 187:
     }     }
   }   }
 +  public Color[][] getPx() { return px;}
   public static void main(String[] args)   public static void main(String[] args)
   {   {
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 } }
 </code> </code>
- You can see what your new 2D Array of Color looks like with + You can see what your new 2D Array of Color looks like with {{ ::step2tester.java |Step2Tester.java}}
  
 ==== Step 3. Convert the RGB tuples of your pixels into single brightness numbers  ==== ==== Step 3. Convert the RGB tuples of your pixels into single brightness numbers  ====
ascii_art.txt · Last modified: 2023/03/27 10:46 by frchris

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