ascii_art
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ascii_art [2023/03/25 14:21] – [Step 5. What if it looks your image looks squashed?] frchris | ascii_art [2023/03/26 09:53] – [Step 5. What if it looks your image looks stretched or squashed?] frchris | ||
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"""" | """" | ||
</ | </ | ||
+ | |||
+ | This Lab is based on one of [[https:// | ||
+ | |||
==== Step 0. Choose an image ==== | ==== Step 0. Choose an image ==== | ||
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==== Step 2. Load your image’s pixel data into a 2-dimensional array ==== | ==== Step 2. Load your image’s pixel data into a 2-dimensional array ==== | ||
<code Step2.java> | <code Step2.java> | ||
+ | |||
import java.awt.image.BufferedImage; | import java.awt.image.BufferedImage; | ||
import java.io.File; | import java.io.File; | ||
import java.io.IOException; | import java.io.IOException; | ||
import javax.imageio.ImageIO; | import javax.imageio.ImageIO; | ||
+ | /** | ||
+ | * Start Step2 with this code. | ||
+ | * The image will return a single line of ints that represent color | ||
+ | * and you need to make a 2D Array of Color from it. | ||
+ | * | ||
+ | * @author Chris Thiel, OFMCap | ||
+ | * @version 25 Mar 2023 | ||
+ | */ | ||
public class Step2 | public class Step2 | ||
{ | { | ||
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==== Step 3. Convert the RGB tuples of your pixels into single brightness numbers | ==== Step 3. Convert the RGB tuples of your pixels into single brightness numbers | ||
+ | |||
+ | Now that you have a 2D Array of '' | ||
+ | - Average: average the R, G and B values - '' | ||
+ | - Lightness: average the maximum and minimum values out of R, G and B - '' | ||
+ | - Luminance: take a weighted average of the R, G and B values to account for human perception - '' | ||
+ | - Luminosity: Take the sqrt root of the weighted squares - '' | ||
+ | - See [[https:// | ||
+ | <code Step3.java> | ||
+ | import java.awt.Color; | ||
+ | import java.awt.Font; | ||
+ | import java.awt.Graphics; | ||
+ | import javax.swing.JFrame; | ||
+ | import javax.swing.JPanel; | ||
+ | import java.awt.*; | ||
+ | /** | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | */ | ||
+ | public class Step3 extends JPanel | ||
+ | { | ||
+ | |||
+ | private String fileName; | ||
+ | private Font titleFont, regularFont; | ||
+ | private Color[][] clr; | ||
+ | private int[][] brightness; | ||
+ | |||
+ | public Step3(String fileName) | ||
+ | { | ||
+ | this.fileName = fileName; | ||
+ | this.clr = new Step2(fileName).getPx(); | ||
+ | titleFont = new Font(" | ||
+ | regularFont = new Font(" | ||
+ | | ||
+ | // Make a 2D int array that same number of rows and columns | ||
+ | // as the Color array | ||
+ | | ||
+ | |||
+ | | ||
+ | | ||
+ | //Fill the brightness array with yout choice of conversion method | ||
+ | // (like Average, Lightness, Luminocity, or your own) | ||
+ | | ||
+ | |||
+ | |||
+ | } | ||
+ | public int average(Color c) | ||
+ | { | ||
+ | // your code here | ||
+ | } | ||
+ | public int luminance(Color c) | ||
+ | { | ||
+ | // your code here | ||
+ | } | ||
+ | public int lightness(Color c) | ||
+ | { | ||
+ | //your code here | ||
+ | } | ||
+ | public int luminosity(Color c){ | ||
+ | // your code here | ||
+ | } | ||
+ | public int getWidth() { | ||
+ | return brightness.length;// | ||
+ | } | ||
+ | |||
+ | public int getHeight() { | ||
+ | return brightness[0].length; | ||
+ | } | ||
+ | |||
+ | public void paintComponent(Graphics g){ | ||
+ | super.paintComponent(g); | ||
+ | g.setColor(Color.WHITE); | ||
+ | g.fillRect(0, | ||
+ | // | ||
+ | for (int y=0; y < getHeight(); | ||
+ | for(int x=0; x < getWidth(); x++) | ||
+ | { | ||
+ | int b = brightness[x][y]; | ||
+ | g.setColor( new Color(b, | ||
+ | g.fillRect( x, y, 1, 1); | ||
+ | } | ||
+ | |||
+ | g.setColor(Color.BLACK);// | ||
+ | g.setFont(titleFont); | ||
+ | g.drawString(fileName, | ||
+ | g.setFont(regularFont); | ||
+ | g.drawString ( getWidth() + " by " + getHeight() + "- Drawn from 2DColor Array", | ||
+ | |||
+ | } | ||
+ | public int[][] getBrightness() | ||
+ | { | ||
+ | return brightness; | ||
+ | } | ||
+ | public static void main(String[] args) { | ||
+ | Step3 pic= new Step3(" | ||
+ | JFrame window = new JFrame(" | ||
+ | window.setSize(pic.getWidth(), | ||
+ | window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | ||
+ | window.getContentPane().add(pic); | ||
+ | window.setVisible(true); | ||
+ | } | ||
+ | |||
+ | } | ||
+ | </ | ||
==== Step 4. Convert brightness numbers to ASCII characters | ==== Step 4. Convert brightness numbers to ASCII characters | ||
- | ==== Step 5. What if it looks your image looks squashed? | + | You can experiment with different ways to map brightnesses to characters, but a good place to start is the string in the starter code. The characters in it are ordered from thinnest to boldest, which means lightest to darkest. |
+ | |||
+ | |||
+ | ==== Step 5. What if it looks your image looks stretched or too big ==== | ||
+ | Characters tend to be three times taller than wide, so you could replace each character with three. If that is too large, you could make one character represent the average of three columns. | ||
[[https:// | [[https:// |
ascii_art.txt · Last modified: 2023/03/27 10:46 by frchris