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bingo [2021/05/01 10:59] frchrisbingo [2021/05/01 12:38] frchris
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 It's not just a song from summer camp, its an old-timey game: Here is a [[https://www.youtube.com/watch?v=nGCEpUAnkSg|Video Explaining the rules]] It's not just a song from summer camp, its an old-timey game: Here is a [[https://www.youtube.com/watch?v=nGCEpUAnkSg|Video Explaining the rules]]
  
-First we will make a BingoCard class and later we will make a BingoGame class.+First we will make a ''BingoCell'' class, then a ''BingoCard'' classand finally we will make a ''BingoGame'' class.
  
-The BingoCard class will need:+The ''BingoCell'' class would be a subclass of {{ ::cell.java |Cell}}  that would add the attributes of a number and a font. It will have its own draw method that can draw its number.  Here is a hint on how to build upon the draw method of the parent class: {{::drawhint.png?200|}} For now, let a cell that is "off" represent an uncalled number, and a "on" cell be one that the player has clicked on when that number is called. Later you may wish represent a called number differently. The class should have the following: 
 +  - Constructors that can will allow a client class to initialize the digit (the number 0 can be used as the center "free" cell 
 +  - accessor methods so a client class can know a cell's number 
 +  
 +You can test out your BingoCell class by adapting {{ ::celltester.java |CellTester.java}} 
 + 
 + 
 + 
 +The ''BingoCard'' class will need:
   - a 2-D array of BingoCells   - a 2-D array of BingoCells
   - a method that constructs the card so that:   - a method that constructs the card so that:
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   - a toString method that has no parameters, and returns a string representation of the board that is similar to : {{::bingotext.png?200|}}   - a toString method that has no parameters, and returns a string representation of the board that is similar to : {{::bingotext.png?200|}}
   - a draw method takes a Graphics parameter to draw the board   - a draw method takes a Graphics parameter to draw the board
-  - a method 'hasBingo' (that returns a boolean) win detector for the rows and columns and diagonals (later you can overload this with method that takes a parameter for the "blackout" or "box" variants)+  - a method 'hasBingo' (that returns a boolean) which detects a win for the rowscolumnsand diagonals (later you can overload this with method that takes a parameter for the "blackout," "corners," or "box" variants)
  
  
bingo.txt · Last modified: 2021/05/10 12:08 by frchris

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