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bingo [2021/05/01 16:37] frchrisbingo [2021/05/02 09:40] frchris
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 It's not just a song from summer camp, its an old-timey game: Here is a [[https://www.youtube.com/watch?v=nGCEpUAnkSg|Video Explaining the rules]] It's not just a song from summer camp, its an old-timey game: Here is a [[https://www.youtube.com/watch?v=nGCEpUAnkSg|Video Explaining the rules]]
 +
 +=== BingoBallHopper ===
 +
  
 First we will make a ''BingoBallHopper'' class that will make all 75 bingo balls, and randomly selecting them one at a time, kepping track of which ones were called.  To save time here is the {{ ::bingoball.java |BingoBall.java}} class, the {{ ::bingohoppertester.java |BingoHopperTester}}, and the starter code {{ ::bingohopper.java |BingoHopper.java}}.  You just have to finish the constructor, the ''nextBall()'' method and ''called() method'' Read the comments above each for the details. First we will make a ''BingoBallHopper'' class that will make all 75 bingo balls, and randomly selecting them one at a time, kepping track of which ones were called.  To save time here is the {{ ::bingoball.java |BingoBall.java}} class, the {{ ::bingohoppertester.java |BingoHopperTester}}, and the starter code {{ ::bingohopper.java |BingoHopper.java}}.  You just have to finish the constructor, the ''nextBall()'' method and ''called() method'' Read the comments above each for the details.
  
 {{::hoppertesterpic.png?400|}} {{::hoppertesterpic.png?400|}}
 +
 +=== BingoCard/BingoCell ===
  
 Next we turn to the player's Bingo cards.  We will make a clickable box for each square that we'll call the ''BingoCell'' class, then make a 5x5 grid of these which we will call the ''BingoCard'' class. Finally we will make a ''BingoGame'' class that will put all these elements together. Next we turn to the player's Bingo cards.  We will make a clickable box for each square that we'll call the ''BingoCell'' class, then make a 5x5 grid of these which we will call the ''BingoCard'' class. Finally we will make a ''BingoGame'' class that will put all these elements together.
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 The draw method can be tested by a ''BingBoardTester'' that you could start by adapting the ''CellTester'' code. The draw method can be tested by a ''BingBoardTester'' that you could start by adapting the ''CellTester'' code.
 +
 +=== BingoGame ===
  
 The ''BingoGame'' class can have one or more BingoBoards and random numbers from 1-75 can be "called out." These are randomly selected, but each number can only be called out once.  The number called is only on the screen temporarily (you probably want to use the javax.swing.Timer like the [[https://mathorama.com/apcs/pmwiki.php?n=Main.SimonGame|Simon Game]] The ''BingoGame'' class can have one or more BingoBoards and random numbers from 1-75 can be "called out." These are randomly selected, but each number can only be called out once.  The number called is only on the screen temporarily (you probably want to use the javax.swing.Timer like the [[https://mathorama.com/apcs/pmwiki.php?n=Main.SimonGame|Simon Game]]
bingo.txt · Last modified: 2021/05/10 12:08 by frchris

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