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bingo [2021/05/02 10:59] frchrisbingo [2021/05/02 11:35] frchris
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 The ''BingoCard'' class will need: The ''BingoCard'' class will need:
-  - a 2-D array of BingoCells +  - the line ''import java.awt.*;'' 
-  - a method that constructs the card so that:+  - a 2-D array of BingoCells called ''board'' 
 +  - a ''top'', ''left'' for the top corner of the board should be drawn 
 +  - a ''size'' for the of the BingoBoard.  The board will be square, because of margins, the size of the BingoCells would be a fraction of the size. 
 +  - a method ''contains(int number)'' that returns true if the number is in board, and false otherwise. 
 +  - a method ''randomInt(int min, int max)'' that returns a random number from min to max, inclusive that is not already on the board 
 +  - a constructor so that the card so that:
       - The "B" column has 5 unique numbers from 1-15       - The "B" column has 5 unique numbers from 1-15
       - The "I" column has 5 unique numbers from 16-30       - The "I" column has 5 unique numbers from 16-30
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   - a draw method takes a Graphics parameter to draw the board   - a draw method takes a Graphics parameter to draw the board
  
-The "Extreme Programming" approach is to begin by writing one or more  client classes of ''BingoBoard'' to test each of these specifications. The first 4 can be done with a text based application, starting off with a simple one like {{::simpletester.png?200|}}+The "Extreme Programming" approach is to begin by writing one or more  client classes of ''BingoBoard'' to test each of these specifications. The first 4 can be done with a text based application, starting off with a simple one like  
 + 
 +{{::simpletester.png?600|}}
  
 The draw method can be tested by a ''BingBoardTester'' that you could start by adapting the ''CellTester'' code. The draw method can be tested by a ''BingBoardTester'' that you could start by adapting the ''CellTester'' code.
bingo.txt · Last modified: 2021/05/10 12:08 by frchris

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