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Hunt the Wumpus
The code here has a fairly complete user interface that has a 3D Dodectrahedron (You need red-blue 3d glasses). To fuly implement the game, you need to make a Room class that can be filled with bats, pits and a smelly wumpus. Look for “todo” in the code for details. The Room needs to be able to report if it has
- gold
- a bottomless pit
- bats that transport the player to a random room
- a deadly wumpus that will eat the player
You would also need to a write a method in the Wumpus
class (the controller class) that will randomly place these hazards in the 20 Rooms.
The UI demonstrates rotation around axes controlled by a click and drag.
For a complete description of this classic game see the Wikipeadia article