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tens [2019/04/03 13:37] frchristens [2020/04/23 14:19] (current) frchris
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 This combines [[click_boxes_lab|Click Boxes]] Application with the [[https://mathorama.com/apcs/pmwiki.php?n=Main.ElevensLab|Elevens]] lab.  This game will have the user remove all the tiles by selecting two tiles that add up to 10.  To make it harder, the two tiles must be neighbors.  This combines [[click_boxes_lab|Click Boxes]] Application with the [[https://mathorama.com/apcs/pmwiki.php?n=Main.ElevensLab|Elevens]] lab.  This game will have the user remove all the tiles by selecting two tiles that add up to 10.  To make it harder, the two tiles must be neighbors. 
 +**Tens Starter Code**
 +
 +  - {{ ::light.java |Light.java}}
 +  - {{ ::tile.java |Tile.java}}
 +  - {{ ::tens.java |Tens.java}}
  
-{{ ::tens.zip |Tens Starter Code}} 
  
   - In the ''Tens'' class, complete the ''resetTiles()'' method so it constructs new ''Tile'' objects and placed it in the ''tiles'' ''ArrayList''   - In the ''Tens'' class, complete the ''resetTiles()'' method so it constructs new ''Tile'' objects and placed it in the ''tiles'' ''ArrayList''
-  - Complete subclass of Light called Tile. It needs a new instance variable called ''digit'' that has a number from 1 to 9.  You can make a Fony object and set the Font in java with something like ''setFont (new Font ("TimesRoman", Font.BOLD | Font.ITALIC, 20));''+  - Complete subclass of Light called Tile. It needs a new instance variable called ''digit'' that has a number from 1 to 9.  You can make a Font object and set the Font in java with something like ''setFont (new Font ("TimesRoman", Font.BOLD | Font.ITALIC, 20));''
   - You need to write accessor methods, and a new ''draw'' method that calls the super class's draw method, and draws the digit in the Tile.   - You need to write accessor methods, and a new ''draw'' method that calls the super class's draw method, and draws the digit in the Tile.
-  - Now we need to update the ''Tens'' method ''mouseReleased'' so that when a tile is clicked it is turned on or off +  - Complete the ''remove'' method of the ''Tens'' class.  Now we need to have to see if there are two selected, that if the tiles add up to 10, they are removed, and if they do not, ''message'' will have a error message and all the tiles are tuned off.  
-  Now we need to have to see if there are two selected, that if the tiles add up to 10, they are removed, and if they do not, ''message'' will have a error message and all the tiles are tuned off. +  - (optional) Design your own version- different numbers and a different total; or make sure the user always win; or you can only click boxes that neighbor each other; etc.
tens.1554313031.txt.gz · Last modified: 2019/04/03 13:37 by frchris

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