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Overview of The Course

Unit 1 Using Objects and Methods

  • 1.01 Introduction to Algorithms, Programming, and Compilers
  • 1.02 Variables and Data Types
  • 1.03 Expressions and Output
  • 1.04 Assignment and Input
  • 1.1 to 1.4 PC (AP Classroom)
  • 1.05 Casting and Ranges of Values
  • 1.06 Compound Assignment Operators
  • 1.1-1.6 (Runestone 1.16 to 1.19)
  • 1.07 APIs and Libraries
  • 1.08 Documentation with Comments and Preconditions
  • 1.09 Method Signatures
  • 1.5 to 1.9 PC (AP Classroom)
  • 1.10 Calling Class Methods
  • 1.11 Using the Math Class
  • 1.12 Objects - Instances of Classes
  • 1.13 Creating and Initializing Objects: Constructors
  • 1.14 Calling Instance Methods
  • 1.15 Strings
  • 1.10 to 1.15 PC (AP Classroom)
  • 1.7 to 1.15 (Runestone 1.20-1.23)
  • Unit 1 Review (AP Classroom)
  • Unit 1 Review (Runestone 1.24)
  • 1.16 Unit Summary 1a (1.1-1.6)
  • 1.17 Mixed Up Code Practice 1a (1.1-1.6)
  • 1.18 Coding Practice 1a (1.1-1.6)
  • 1.19 Multiple Choice Exercises for Unit 1a (1.1-1.6)
  • 1.20 Unit Summary 1b (1.7-1.15)
  • 1.21 Mixed Up Code Practice 1b (1.7-1.15)
  • 1.22 Coding Practice 1b (1.7-1.15)
  • 1.23 Multiple Choice Exercises for Unit 1b (1.9-1.15)
  • 1.24 Practice Test for Objects (1.12-1.14)
  • 1.25 Java Swing GUIs (optional)
  • 1.26 Unit 1 Free Response Question (FRQ) Practice

Unit 2 Selection and Iteration

  • 2.01 Algorithms with Selection and Repetition
  • 2.02 Boolean Expressions
  • 2.03 if Statements
  • 2.04 Nested if Statements
  • 2.05 Compound Boolean Expressions
  • 2.06 Comparing Boolean Expressions (De Morgan’s Laws)
  • 2.1-2.6 AP Classroom Progress Check part 1
  • 2.07 While Loops
  • 2.08 For Loops
  • 2.09 Implementing Selection and Iteration Algorithms
  • 2.10 Implementing String Algorithms
  • 2.11 Nested Iteration
  • 2.12 Informal Runtime Analysis of Loops
  • 2.13 Unit 2 Part 1 Summary on Selection (2.1-2.6)
  • 2.14 Selection Mixed Up Code Practice (2.1-2.6)
  • 2.15 Selection Coding Practice (2.1-2.6)
  • 2.16 Selection Multiple Choice Exercises (2.1-2.6)
  • 2.17 Selection Free Response Question (FRQ) Game Practice (2.1-2.6)
  • 2.18 FRQ Style Selection Coding Practice (2.1-2.6)
  • 2.19 Group Work - Remainder Operator (%)
  • 2.20 Unit 2 Part 2 Summary on Loops (2.7-2.12)
  • 2.21 Loops Mixed Up Code Practice (2.7-2.12)
  • 2.22 Loops Coding Practice (2.7-2.12)
  • 2.23 Loops Multiple Choice Exercises (2.7-2.12)
  • 2.24 Unit 2 Test
  • 2.25 FRQ 1 MessageBuilder with Loops and Strings
  • 2.26 FRQ APCalendar for Loops and Control Structures
  • 2.27 FRQ Self Divisor A
  • 2.28 FRQ String Scramble A
  • 2.29 Magpie Chatbot Lab
  • 2.30 Consumer Review Lab

Unit 3 Class Creation

  • 3.01 Abstraction and Program Design
  • 3.02 Impact of Program Design
  • 3.03 Anatomy of a Java Class
  • 3.04 Writing Constructors
  • 3.05 Methods: How to Write Them
  • 3.06 Methods: Passing and Returning References of an Object
  • 3.07 Class (static) Variables and Methods
  • 3.08 Scope and Access
  • 3.09 this Keyword
  • 3.10 Unit 3 Summary
  • 3.11 Unit 3 Mixed Up Code Practice
  • 3.12 Unit 3 Write Code Practice for Classes
  • 3.13 Multiple-Choice Exercises - Objects and Classes
  • 3.14 Unit 3 Test
  • 3.15 Free Response Question (FRQ) 2 Class Design - CupcakeMachine Class
  • 3.16 FRQ 2 Practice with Classes
  • 3.17 Free Response Question (FRQ) - StepTracker Class
  • 3.18 Free Response Question - Time
  • 3.19 College Board Celebrity and Data Labs
  • 3.20 Design a Class for your Community Project

Unit 4 Data Collections

  • 4.01 Ethical and Social Issues Around Data Collection
  • 4.02 Data Sets
  • 4.03 Array Creation and Access
  • 4.04 Array Traversals
  • 4.05 Implementing Array Algorithms
  • 4.06 Using Text Files
  • 4.07 Wrapper Classes - Integer and Double
  • 4.08 ArrayList and its Methods
  • 4.09 ArrayList Traversals
  • 4.10 Implementing ArrayList Algorithms
  • 4.11 2D Array Creation and Access
  • 4.12 2D Array Traversals: Nested Loops
  • 4.13 Implementing 2D Array Algorithms
  • 4.14 Searching Algorithms
  • 4.15 Sorting Algorithms
  • 4.16 Recursion
  • 4.17 Recursive Searching and Sorting
  • 4.18 Arrays Summary
  • 4.19 Arrays Mixed Up Code Practice
  • 4.20 Arrays Code Practice
  • 4.21 More Code Practice with Arrays
  • 4.22 Arrays Multiple-Choice Exercises
  • 4.23 Practice Exam for Arrays
  • 4.24 Free Response - Horse Barn A
  • 4.25 Free Response - Horse Barn B
  • 4.26 Free Response - Self Divisor B
  • 4.27 Free Response - Sound A
  • 4.28 Free Response - Sound B
  • 4.29 Free Response - Number Cube A
  • 4.30 Free Response - Number Cube B
  • 4.31 ArrayList Summary
  • 4.32 ArrayList Mixed Up Code Practice
  • 4.33 Code Practice with ArrayLists
  • 4.34 ArrayList Multiple-Choice Exercises
  • 4.35 Free Response Question (FRQ) 3 - ItemInventory
  • 4.36 Free Response - Climbing Club A
  • 4.37 Free Response - Climbing Club B
  • 4.38 Free Response - Climbing Club C
  • 4.39 Free Response - CookieOrder A
  • 4.40 Free Response - CookieOrder B
  • 4.41 Free Response - StringFormatter A
  • 4.42 Free Response - StringFormatter B
  • 4.43 Free Response - Delimiters A
  • 4.44 Free Response - Delimiters B
  • 4.45 Search/Sort Multiple-Choice Exercises
  • 4.46 2D Arrays Summary
  • 4.47 2D Arrays Mixed Up Code Practice
  • 4.48 Code Practice with 2D Arrays
  • 4.49 More Code Practice with 2D Arrays
  • 4.50 2D Arrays Multiple-Choice Exercises
  • 4.51 Free Response - Gray Image A
  • 4.52 Free Response - Gray Image B
  • 4.53 Free Response - Route Cipher A
  • 4.54 Free Response - Route Cipher B
  • 4.55 Recursion Summary
  • 4.56 Recursion Mixed Up Code Practice
  • 4.57 Recursion More Mixed Up Code Practice
  • 4.58 Code Practice for Recursion
  • 4.59 Recursion Exercises
  • 4.60 Optional: HashMap (Dictionary) Data Structure
  • 4.61 College Board Celebrity and Data Labs
  • 4.62 Picture Lab for 2D Arrays
  • 4.63 Picture Lab A1 - A3
  • 4.64 Picture Lab A4: 2D Arrays in Java
  • 4.65 Picture Lab A5: Picture Classes and Inheritance
  • 4.66 Picture Lab A5: Modifying a Picture
  • 4.67 Picture Lab A6: Mirroring Pictures
  • 4.68 Picture Lab A7: Mirroring Part of a Picture
  • 4.69 Picture Lab A8: Creating a Collage
  • 4.70 Picture Lab A9: Simple Edge Detection

CSAwesome2 Review & Practice Chapters

  • 5 Inheritance (optional)
  • 6 Post Tests and Survey
  • 7 Untimed Practice Exams
  • 8 Timed Practice Exams
  • 9 Mixed Up Code - Free Response Practice
  • 10 Free Response Practice
  • 11 Stories
  • 12 Quiz Bank Exercises Unit
overview.txt · Last modified: 2025/07/04 10:19 by frchris

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