<< Chapter 1-9 Practice | LabTrailIndex | Nifty Scrolling Game >>

You can read from that Life is a computer simulation devised in the 1960's by the mathematician John Horton Conway. It's a very good example of how a few simple rules can quickly create order out of chaos. The simulation takes place on a 2-dimensional grid divided into cells. Each cell has eight neighbouring cells and can be either "alive" or "dead". The rules which determine it's fate are very simple:

  1. If a cell has one or no living neighbours, it will die of loneliness.
  2. If it has too many neighbours - four or more - it will die from overcrowding.
  3. New cells are "born" whenever an empty square has exactly three living neighbors.