function:RenderSidePart pageleftbodycaption pageleftbody sidenote Main.Missile-SideNote Main.SideNote Site.SideNote

# Missile

First we need to build an Explosion class that will initially be red, then become Light_Gray, then become white, and then disappear.

Next make a PlaneCritter class that will either travel from left to right or right to left along a row. It will need a boolean attribute called hit, so that if a missile is in a neighboring position, it will know to explode itself and tell the missile to remove itself from the grid. The PlaneCritter should behave so that when it is hit, it will replace itself with an Explosion. If a PlaneCritter flies into an Explosion, it should make the Explosion disappear. if the forward location is invalid or is occupied by another PlaneCritter, it should change its direction 180 degrees (Location.HALF_CIRCLE).

Finally make a MissileCritter that will target a PlaneCritter, by turning itself toward the PlaneCritter and moving to the adjacent location one row up from its current row that is in the direction of the target. The MissileCritter should remove itself from the grid if it is currently on the top row.

Hints:

1. Remember to heed the required post-conditions! The state of all actors should be unchanged in the getActors(), getMoveLocations(), and selectMoveLocation methods.
2. The processActors() method cannot change the state of any actors except for itself and and any actors in the actors ArrayList parameter (hint: use the getActors() method to add any actor to the list of actors!)
3. The makeMove method can only change the state of the actors at the old and new locations.
4. getMoveLocations() should return something, even if it is an empty ArrayList<Location>
5. selectMoveLocation can see if there are any Locations to move to... if it is empty list, it can return a null location, so that makeMove can recieve the null location, and remove itself from the grid.
6. Having trouble with replacing the plane with an explosion? Record the grid and location of the plane before you remove it from the grid! Still having troubles? Don't add the explosion before you first remove the plane!

# MissileCritterRunner.java

import info.gridworld.actor.*;
import info.gridworld.grid.*;

public class MissleCritterRunner {

public static void main(String[] args) {
ActorWorld world=new ActorWorld();
world.setGrid(new BoundedGrid<Actor>(8,10));