Mushroom
<< ChickenBugs | GridworldTrailIndex | RockHound >>
Make a Mushroom Actor that will keep track of its age so that it will die (remove itself from the grid) after 4 steps.
Watch a Quicktime movie of it in action
Make a MushroomBug that will drop Mushrooms instead of Flowers, and die (remove itself from the grid) if it "eats" (moves to a location occupied by) a Mushroom.
- Make and test your
Mushroom
class - Make your
MushroomBug
, and test that it drops Mushrooms, and has a booleanpoisoned
field andoriginalColor
field. - Override your MushroomBug's
canMove()
method to record if was poisoned, and allow moving overMushroom
objects - Override your Mushroom's
move()
method so it turns black if it is poisoned, and if it is already black removes itself from the grid. - See if you can further adapt your
move()
method so that it drops aTombstone
(of the MushroomBug's original color) instead of aMushroom
when it removes itself from the grid. - See if you can get a hint from the
Flower
class so that yourTombstone
is actually a darker version of the MushroomBug's original color.
MushroomBugRunner.java
import java.awt.Color; import info.gridworld.actor.*; import info.gridworld.grid.BoundedGrid; import info.gridworld.grid.Location; public class MushroomBugRunner { public static void main (String[] args) { ActorWorld myWorld = new ActorWorld(); myWorld.setGrid(new BoundedGrid<Actor>(4,5)); myWorld.setMessage("Mushroom Bug Runner"); myWorld.add(new Location(3,4), new Mushroom()); myWorld.add(new Location(0,2), new Rock()); myWorld.add(new Location(1,1), new MushroomBug()); MushroomBug greeny=new MushroomBug(Color.GREEN); myWorld.add(new Location (1,0), greeny); MushroomBug yellowy=new MushroomBug(Color.YELLOW); yellowy.setDirection(Location.NORTHEAST); myWorld.add(new Location(3,3), yellowy); myWorld.show(); } }
Get some ideas for the Mushroom from the Flower class. What would you do differently?
Flower.java
/* * AP(r) Computer Science GridWorld Case Study: * Copyright(c) 2005-2006 Cay S. Horstmann (http://horstmann.com) * * This code is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * @author Cay Horstmann */ package info.gridworld.actor; import java.awt.Color; /** * A <code>Flower</code> is an actor that darkens over time. Some actors drop * flowers as they move. <br /> * The API of this class is testable on the AP CS A and AB exams. */ public class Flower extends Actor { private static final Color DEFAULT_COLOR = Color.PINK; private static final double DARKENING_FACTOR = 0.05; // lose 5% of color value in each step /** * Constructs a pink flower. */ public Flower() { setColor(DEFAULT_COLOR); } /** * Constructs a flower of a given color. * @param initialColor the initial color of this flower */ public Flower(Color initialColor) { setColor(initialColor); } /** * Causes the color of this flower to darken. */ public void act() { Color c = getColor(); int red = (int) (c.getRed() * (1 - DARKENING_FACTOR)); int green = (int) (c.getGreen() * (1 - DARKENING_FACTOR)); int blue = (int) (c.getBlue() * (1 - DARKENING_FACTOR)); setColor(new Color(red, green, blue)); } }
Get some ideas for the MushroomBug from the Bug class. What methods do you need to override?
Bug.java
/* * AP(r) Computer Science GridWorld Case Study: * Copyright(c) 2005-2006 Cay S. Horstmann (http://horstmann.com) * * This code is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * @author Cay Horstmann */ package info.gridworld.actor; import info.gridworld.grid.Grid; import info.gridworld.grid.Location; import java.awt.Color; /** * A <code>Bug</code> is an actor that can move and turn. It drops flowers as * it moves. <br /> * The implementation of this class is testable on the AP CS A and AB exams. */ public class Bug extends Actor { /** * Constructs a red bug. */ public Bug() { setColor(Color.RED); } /** * Constructs a bug of a given color. * @param bugColor the color for this bug */ public Bug(Color bugColor) { setColor(bugColor); } /** * Moves if it can move, turns otherwise. */ public void act() { if (canMove()) move(); else turn(); } /** * Turns the bug 45 degrees to the right without changing its location. */ public void turn() { setDirection(getDirection() + Location.HALF_RIGHT); } /** * Moves the bug forward, putting a flower into the location it previously * occupied. */ public void move() { Grid<Actor> gr = getGrid(); if (gr == null) return; Location loc = getLocation(); Location next = loc.getAdjacentLocation(getDirection()); if (gr.isValid(next)) moveTo(next); else removeSelfFromGrid(); Flower flower = new Flower(getColor()); flower.putSelfInGrid(gr, loc); } /** * Tests whether this bug can move forward into a location that is empty or * contains a flower. * @return true if this bug can move. */ public boolean canMove() { Grid<Actor> gr = getGrid(); if (gr == null) return false; Location loc = getLocation(); Location next = loc.getAdjacentLocation(getDirection()); if (!gr.isValid(next)) return false; Actor neighbor = gr.get(next); return (neighbor == null) || (neighbor instanceof Flower); // ok to move into empty location or onto flower // not ok to move onto any other actor } }